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Creators/Authors contains: "Cakmak, M"

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  1. Demographic data on disability is being collected more and more by computing organizations. However, the meaning of that data can vary drastically depending on the ways that disability is defined (e.g., disabling conditions versus functional limitations) and determined (e.g., by experts or self-reported). In this paper we analyze the varying definitions and determinations of disability and how data about disability is collected by different organizations. We discuss issues associated with certain ways of collecting disability data and offer ways that disability data can be used to inform action towards more inclusive computing education. 
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    Free, publicly-accessible full text available July 14, 2026
  2. AI education is rapidly becoming essential as artificial intelligence transforms industries, yet students with disabilities often encounter significant barriers to learning and engagement. This paper examines accessibility challenges encountered by learners with visual, cognitive, and physical disabilities when using foundational tools for AI development. Using HuggingFace, an influential open-source platform, as a case study, we analyze barriers such as insufficient screen reader support, complex interfaces, and information overload. We propose design recommendations to promote equity and inclusivity in AI tools, aiming to empower diverse learners to thrive in AI education. Our work highlights the importance of inclusive design for CS educators, researchers, and policymakers. 
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    Free, publicly-accessible full text available July 14, 2026
  3. AI education is rapidly becoming essential as artificial intelligence transforms industries, yet students with disabilities often encounter significant barriers to learning and engagement. This paper examines accessibility challenges encountered by learners with visual, cognitive, and physical disabilities when using foundational tools for AI development. Using HuggingFace, an influential open-source platform, as a case study, we analyze barriers such as insufficient screen reader support, complex interfaces, and information overload. We propose design recommendations to promote equity and inclusivity in AI tools, aiming to empower diverse learners to thrive in AI education. Our work highlights the importance of inclusive design for CS educators, researchers, and policymakers. 
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    Free, publicly-accessible full text available July 14, 2026
  4. null (Ed.)
    Human-robot interaction designers and developers navigate a complex design space, which creates a need for tools that support intuitive design processes and harness the programming capacity of state-of-the-art authoring environments. We introduce Figaro, an expressive tabletop authoring environment for mobile robots, inspired by shadow puppetry, that provides designers with a natural, situated representation of human-robot interactions while exploiting the intuitiveness of tabletop and tangible programming interfaces. On the tabletop, Figaro projects a representation of an environment. Users demonstrate sequences of behaviors, or scenes, of an interaction by manipulating instrumented figurines that represent the robot and the human. During a scene, Figaro records the movement of figurines on the tabletop and narrations uttered by users. Subsequently, Figaro employs real-time program synthesis to assemble a complete robot program from all scenes provided. Through a user study, we demonstrate the ability of Figaro to support design exploration and development for human-robot interaction. 
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